AI Insights · Timothy · January 2022
Top 5 Interactive Story Games Performance in Madagascar Q4 2021
Discover the performance trends of the top five interactive story games in Madagascar during the fourth quarter of 2021, with insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top five interactive story games in Madagascar exhibited varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared.
Chapters: Interactive Stories from Crazy Maple Studio Dev saw a consistent decline in weekly revenue, starting at $74 in late September and dipping to a low of $44 by early December, before rebounding to $74 in the final week of December. Downloads fluctuated, peaking at 103 in early October and hitting a low of just 4 in mid-November. Active users followed a similar pattern, decreasing from 123 in early October to 33 by late October, but slightly recovering to 48 by the end of December.
Romance Fate: Story & Chapters by Higgs Gaming maintained relatively stable revenue, averaging around $10 per week throughout the quarter. Downloads experienced a gradual increase, starting at 4 in early October and reaching a peak of 23 by the end of December. Active users increased from 10 in late September to 43 by the end of the quarter.
Tears of Themis from COGNOSPHERE PTE. LTD. had a mixed performance in terms of revenue, starting at $14 in late September and fluctuating between $3 and $14 throughout the quarter. Downloads were sporadic, peaking at 12 in late October but showing no downloads at several points in the quarter. No active user data was available for this app.
Party in my Dorm: Campus Life by A Thinking Ape Entertainment Ltd. exhibited a notable increase in revenue towards the end of November, jumping from $4 to $23. Downloads were relatively low but saw minor peaks, such as 14 downloads in the final two weeks of December. Active user data was not available for this app.
MeChat - Interactive Stories from PlayMe Studio experienced a gradual increase in revenue, starting at $2 in late September and reaching $13 by the end of December. Downloads showed a similar trend, with minor fluctuations and a peak of 13 in both mid-October and late December. The app had a recorded active user count of 11 in mid-October.
For more insights and detailed data on app performance, visit Sensor Tower.